New technologies and creativity have become two complementary elements in today’s world. Creative technologies that increase interdisciplinary partnership have begun to appear in all areas of life. Primary schools, universities, employers who aim to develop their employees in business life have somehow introduced creative technologies into their working environments. Unlike in the past, when we say digital, we have learned that not only software but also editing photos, editing videos, digitizing a map, preparing animations, defining visual data through a program and making it graphic are also a part of our minds. But do we know the full extent of this?

According to Kate Farrell from Nesta, the answer to the question of what is digital creativity is “It covers a lot of different areas of digital making including the media literacy/moving image education areas of computer animation, multimedia, stop-motion animation, audio, video and still image. It also covers the computing/computational thinking areas of coding, mobile app development, games development, web development, 3D modelling, physical computing, web and social media skills, and information and data skills. I would love to have a dialogue with others about this!” The common features of this definition and many other definitions can be listed as follows; 

-Any creativity driven by technology

-All kinds of creativity revealed through digital technologies

-To be able to reveal creativity in digital environments and platforms

-Works that produce all kinds of original and creative results mediated by digital Technologies

Different branches of digital creative technologies are suitable for different user groups, so we can say that there is a digital technology that will reveal creativity for every occupational group. Having knowledge about digital technologies and what creative thinking means gives us an important privilege to use creative technologies. Accordingly, in PISA 2021, Creative Thinking is defined as the ability to participate productively in an iterative process that involves generating, evaluating and improving ideas that can result in new and effective solutions. Creative thinking is provided by external conditions as well as content knowledge, curiosity, confidence, goal orientation, and task motivation and can be both an individual and collaborative effort.

What does progression look like in digital creative capability?

There are two useful EU frameworks in the European context: DigComp 2.0 (Vuorikari et al., 2016) and the DoCENT Competence Framework for Digital Creative Teaching constitute 2 different and important frameworks in this regard.

In DigComp 2.0, digital competence described in 5 areas, of which the most relevant aspects to digital creativity are in below: 

1) Information and data literacy: To articulate information needs, to locate and retrieve digital data, information and content. To judge the relevance of the source and its content. To store, manage, and organise digital data, information and content.

2) Communication and collaboration: To interact, communicate and collaborate through digital technologies while being aware of cultural and generational diversity. To participate in society through public and private digital services and participatory citizenship. To manage one’s digital identity and reputation. 

3) Digital content creation: To create and edit digital content. To improve and integrate information and content into an existing body of knowledge while understanding how copyright and licences are to be applied. To know how to give understandable instructions for a computer system. 

4) Safety: To protect devices, content, personal data and privacy in digital environments. To protect physical and psychological health, and to be aware of digital technologies for social well-being and social inclusion. To be aware of the environmental impact of digital technologies and their use. 

5) Problem solving: To identify needs and problems, and to resolve conceptual problems and problem situations in digital environments. To use digital tools to innovate processes and products. To keep up-to-date with the digital evolution.

 The lack of a definite framework for digital creativity has led to the emergence of different views in the process of learning digital creativity. You can find different views and detailed information on this subject in the article that inspired us.

References:

https://www.researchgate.net/publication/341727166_Digital_Creative_Skills_What_are_they_What_does_progression_look_like_How_are_they_developed_What_promising_practices_are_there